Simon was launched in 1978 at Studio 54 in New York City and became an immediate success. It has become a pop culture symbol of the 1980s. The game unit has four large buttons, one each of the colors red, blue, green, and yellow. The unit lights these buttons in a sequence, playing a tone for each button; the player must press the buttons in the same sequence. The sequence begins with a single button chosen randomly, and adds another randomly-chosen button to the end of the sequence each time the player follows it successfully. Gameplay ends when the player makes a mistake or when the player wins (by matching the pattern for a predetermined number of tones). The game has three variations, set by a switch on the front of the case, with a second switch setting one of four difficulty levels.
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